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Thread Statistics | Show CCP posts - 30 post(s) |

Spc One
The Chodak Void Alliance
207
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Posted - 2013.09.04 07:35:00 -
[1] - Quote
Paladin and Kronos have to keep the webifier bonus. That's the bonus that makes these ships usable. If you remove web bonus, why does golem keep it's painting bonus ?
If golem is keeping painting bonus, kronos and paladin should be keeping webing bonus. If web bonus is too overpowered for new "siege" mode, then remove ability to use webs and painters while in that "siege" mode.
Simple Enough ?
I also don't see a reason for reducing drone bay, as marauders can only have like 75mbit/s drones ( 3 heavy drones ). If drones are overpowered when in "siege" mode, remove ability to use them while in that mode. |

Spc One
The Chodak Void Alliance
207
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Posted - 2013.09.04 07:57:00 -
[2] - Quote
Well then golem should also loose it's painting bonus.

Cade Windstalker wrote: If you think you have a good argument for keeping the bonus by all means post it, maybe CCP will listen, but I think "That's the only thing making the ship good!!! T_T" is just a tick in the column toward removing it.
Vindicator also has this bonus, and it has insane dps, can use 5 heavy drones and has 11 turrets, paladin only gets 10 turrets. |

Spc One
The Chodak Void Alliance
207
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Posted - 2013.09.04 08:11:00 -
[3] - Quote
Mournful Conciousness wrote: It's interesting that you mention this Cade, because on approx. page 40 of this thread, CCP Ytterbium specifically said that the web bonus "did not significantly increase your chance to hit frigates", which hardly sounds like he thinks it's OP.
That is true. Also webs are limited to 10km (t-2) so i don't see this bonus as overpowered. It was fine how many years now ?
Cade Windstalker wrote: The painting bonus isn't over-powered to the same degree. It lets you hit harder but not as hard as 90% webs and doesn't restrict movement. .
It is, i can one shot destroyers with t-1 cruise missiles ( all level 5 skills including paining skills and marauders skills + missile skills). And painter is not limited to 10km, but with falloff you get like 90km. |

Spc One
The Chodak Void Alliance
207
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Posted - 2013.09.04 10:08:00 -
[4] - Quote
m3talc0re X wrote:I thought one of the dev's comments about using drones on frigs was funny. Who uses drones on frigs anymore? XD As soon as you launch them these days, it seems one or two are already dead... That's true, that's why i don't use drones anymore.
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Spc One
The Chodak Void Alliance
208
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Posted - 2013.09.07 07:09:00 -
[5] - Quote
CCP Ytterbium wrote:Time for another update.We discussed the Marauder situation further and came with the following changes:
- Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module - instead, all Marauders will now get proper tech2 resists. This will allow Marauders to have better RR use outside Bastion and reduce overall tanking effectiveness inside the mode.
- We have removed all tanking bonuses on the Marauders hulls (Armor Repairer amount on the Paladin and Kronos, Shield Boost amount on the Golem and Vargur). Instead, we are giving them 7.5% bonus to the velocity factor of stasis webifiers per level. This will not only help reducing their tanking effectiveness, be more in theme with the ship role itself and help anyone using them with short range weapons. We are not giving them a full 10% per level back as this would be extremely powerful in conjunction with the other bonuses / Bastion. We are going to leave the full 10% web strength amount on the Serpentis ships for now and see how things evolve with time.
- Also, we are removing the mass penalty on the Bastion mode. Tests have shown you can't really turn when it's active anyway, and we don't want to have players abuse that to collapse wormholes.
I will change the OP to match the changes. This is little better change, still removing taking bonus makes this ship useless for solo pve missions. So i guess i'll be selling my marauders, because other ships are just so much better, even t-1 battleship has better active tank now. For example hyperion has better active tank then paladin or kronos, not to mention sensor strength. |

Spc One
The Chodak Void Alliance
208
|
Posted - 2013.09.07 07:54:00 -
[6] - Quote
Warlord Cybrid wrote:As it stands right now i get almost double the amount of DPS with my skills vs being in a marauder. You're doing exactly the same dps in marauder as in t-1 battleship. Paladin: 4 turrets *100% = 8 turrets + 25% = 10 turrets Abaddon: 8 turrets + 25% = 10 turrets
Kronos: 4 turrets *100% = 8 turrets + 25% = 10 turrets Hyperion: 8 turrets + 25% = 10 turrets
Caldari navy raven: 8 launchers Golem: 4 * 100% = 8 launchers
Vargur: 4 * 100% = 8 + 25%rof = 10.664 Maelstrom: 8 + 25%rof = 10.664
You see you do the same damage as t-1 battleship. |

Spc One
The Chodak Void Alliance
208
|
Posted - 2013.11.09 16:19:00 -
[7] - Quote
Mina Sebiestar wrote: They will not do tracking on pali because it will become basically better nightmare.
Yes, if you want tracking, use nightmare. If they do this to paladin paladin will be better then nightmare. |

Spc One
The Chodak Void Alliance
208
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Posted - 2013.11.09 18:07:00 -
[8] - Quote
DSpite Culhach wrote:Just on a sidenote : The new deployable "Mobile Depot" structure
If that Depot also allows to refit Drones, I mean, we can carry a TON of spare drones as well.
Am I missing something? Cause it sounds pretty cool.
Yes it's like a normal refitting service on titan, pos or carrier. So yes, you can refit drones as you wish.
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Spc One
The Chodak Void Alliance
208
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Posted - 2013.11.09 20:02:00 -
[9] - Quote
When do we get T-2 bastion module ?
As we have T-2 Siege and T-2 Triage modules it would be fair to get T-2 Bastion module as well. |

Spc One
The Chodak Void Alliance
208
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Posted - 2013.11.10 15:14:00 -
[10] - Quote
Alvatore DiMarco wrote:Doed wrote:hmskrecik wrote:Dinsdale Pirannha wrote:But of course, the Paladin is still a doomed ship without its web bonus. Unless of course, you don't mind losing several million in small drones every mission. Have you tried to use cheaper, tech2 version? Paladin is REALLY good after this change, Paladin being so good is the reason I dislike how lame the Kronos is in comparison. Paladin might be better with that optimal bonus changed to tracking and the bastion bonuses unstacked. If you add tracking to paladin, nightmare looses. Tracking is for Nightmare, as it should be better as a pirate ship then paladin.
Paladin with tracking bonus will be insane and alot better than nightmare. Good bonuses like tracking are only for pirate class battleships. |
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Spc One
The Chodak Void Alliance
208
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Posted - 2013.11.10 15:50:00 -
[11] - Quote
FlinchingNinja Kishunuba wrote:So can I use the mobile depot to load missiles instantly? As in not needing to wait the 10 seconds or whatever it is? Yes.
Same thing works if you have a titan or carrier near you. |

Spc One
The Chodak Void Alliance
208
|
Posted - 2013.11.10 17:07:00 -
[12] - Quote
Alvatore DiMarco wrote:Then maybe you should explain to me then why the Vargur and the Kronos both have tracking bonuses. Because tech 1 "Megathron" also has tracking bonus.
Apocalypse also has optimal range bonus, that's why paladin should have it. |

Spc One
The Chodak Void Alliance
208
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Posted - 2013.11.10 17:44:00 -
[13] - Quote
Alvatore DiMarco wrote:Spc One wrote:Alvatore DiMarco wrote:Then maybe you should explain to me then why the Vargur and the Kronos both have tracking bonuses. Because tech 1 "Megathron" also has tracking bonus. Apocalypse also has optimal range bonus, that's why paladin should have it. Apocalypse also has a tracking bonus, that's why the Paladin should have it. Maybe paladin should have both bonuses optimal and tracking. That said it would look like this:
5% to capacitor capacity 7.5% to optimal range 7.5% to tracking
7.5% to repairer 5% to damage
Good enough ? |

Spc One
The Chodak Void Alliance
208
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Posted - 2013.11.11 13:15:00 -
[14] - Quote
Kagura Nikon wrote:
You can just remove the FAKE 5% capacitor capacity bonus. THis is a bonus that was removed form apocalypse YEARS ago becuasse its a FAKE bonus that shoudlbe rolle din the hull.
If the paladin losses the RANGE bonus, then it become a useless piece of ****, alongside the other marauders.
The range is the only thing that really ins increasing mission speed in this patch.
Capacitor bonus needs to be here because you have guns that require capacitor so this bonus is required.
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Spc One
The Chodak Void Alliance
208
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Posted - 2013.11.11 23:12:00 -
[15] - Quote
Xequecal wrote: The Paladin's optimal range bonus is a way stronger than average bonus so you get a weaker bonus to balance it.
Golem does more damage at 240km than paladin. So no, paladin is not "way stronger" than golem.
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Spc One
The Chodak Void Alliance
208
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Posted - 2013.11.12 02:18:00 -
[16] - Quote
Xequecal wrote:Spc One wrote:Xequecal wrote: The Paladin's optimal range bonus is a way stronger than average bonus so you get a weaker bonus to balance it.
Golem does more damage at 240km than paladin. So no, paladin is not "way stronger" than golem. Raven does more damage than any turret BS at >60km. Do people use Raven fleets in PvP? No, they don't. No, but they use typhoon.
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Spc One
The Chodak Void Alliance
208
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Posted - 2013.11.12 10:51:00 -
[17] - Quote
Hell ***** wrote: I think the Paladin needs 4 turret hardpoints, cos in my reality it has 8 highs, 4 launchers and 4 utility.
4 Launchers ? You can't fit launchers on paladin.
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Spc One
The Chodak Void Alliance
208
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Posted - 2013.11.12 21:32:00 -
[18] - Quote
Vinyl 41 wrote: wont 4 allready be stacking penalized to death ?
I was being sacrastic, yes 1 TP is enough, no need for 4.

Thaddeus Eggeras wrote:I'm not too worried about volley damage, L4 rats don't rep fast usually, and Marauders as a whole will be OP for L4s and such. You still have level 5 missions if you want harder content.
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Spc One
The Chodak Void Alliance
209
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Posted - 2013.11.15 17:04:00 -
[19] - Quote
Temuken Radzu wrote:I have been trying out the new marauders on sisi in lv 4 missions and i think its incredible
Expanded Cargohold II
That's funny.
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Spc One
The Chodak Void Alliance
209
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Posted - 2013.11.15 17:51:00 -
[20] - Quote
Temuken Radzu wrote:Spc One wrote:Temuken Radzu wrote:I have been trying out the new marauders on sisi in lv 4 missions and i think its incredible
Expanded Cargohold II
That's funny.  Well the extra 400 cargo you get is realy usefull if you want to have 2 Remote tractor units in your bay. Drop one near you and microjumpdrive 100 km to drop the second to keep them from grabbing each others wrecks. Jump between them to salvage and loot. Because loot that drops in level 4's is 400 million worth.
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Spc One
The Chodak Void Alliance
209
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Posted - 2013.11.15 18:48:00 -
[21] - Quote
Xqpvqsvs Qr'atyuqink wrote: Why Golem is the only marauder who doesnt have damage bonus or rof bonus (despite fact that for example Vargur can change damage types and got rof bonus)?
Raven has 6 launchers and 25% RoF.
That makes 6 * 1.3333334 = 8
Golem has 4 * 2 = 8
So same as raven.
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Spc One
The Chodak Void Alliance
209
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Posted - 2013.11.25 19:51:00 -
[22] - Quote
PavlikX wrote:I like new tachyon Pal. Those ships deserves a lot of skill training time and high price. Good job CCP Yes, Marauders require longer training time than dreadnoughts.
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